Data catalog · CS2

Every number your broadcast can show

One page, the whole offering. Match data is computed live from the game — no scraping and no manual entry. Enrichment and event structure arrive from an organizer’s link or file. Pick a phase, then filter by source and destination.

Source
Surface
17data atoms shown
17live from the game
0enriched or imported
1in development
Total catalog · 31 atoms
How data gets in

Four ways in. One of them is automatic.

The live half needs nothing but the game running on the operator’s PC. Everything an organizer knows in advance — teams, rosters, brackets and veto — arrives by link or file, and is reviewed before it is applied.

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GSI auto-feed

The collector installs the game’s integration config and reads the match as it happens. Zero setup after install.

Live & post-match · always on
⎘

Drop a file

Registration sheets, seeding tables and rosters.
xlsx · csv · json · pdf · docx

Teams · players · matches · bracket
⌁

Paste an HLTV link

An event page becomes teams, rosters, schedule and bracket as a preview you confirm.

Profiles · schedule · bracket
⌁

Paste a Streamly link

Streamly events map onto Overhub entities while retaining external IDs for partner systems.

Event structure · external IDs

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